... Rules of Gun Fighting
- Bring a gun. Preferably, bring at least two guns. Bring all of your
friends who have guns. Bring their friends who have guns.
- If you can, make friends with those on the crew served weapons.
Bring them as well. Borrow money from them, it gives them an added incentive to protect you.
- Anything worth shooting is worth shooting twice. Ammo is cheap. Life
is expensive.
- Only hits count. Close doesn't count. The only thing worse than a
miss is a slow miss.
- If your shooting stance is good, you're probably not moving fast
enough nor using cover correctly.
- Move away from your attacker. Distance is your friend. (Lateral and
diagonal movement are preferred.)
- If you can choose what to bring to a gunfight, bring a long gun and a
friend with a long gun.
- In ten years nobody will remember the details of caliber, stance, or
tactics. They will only remember who lived and who didn't.
- If you are not shooting, you should be communicating (calling for
arty or air support), reloading, and running.
- Accuracy is relative: most combat shooting is more dependent on
"pucker factor" than the inherent accuracy of the gun.
- Use a gun that works EVERY TIME. "All skill is in vain when an
Angel pisses in the flintlock of your musket."
- Someday someone may kill you with your own gun, but they should have
to beat you to death with it because it is empty.
- In combat, there are no rules, always cheat; always win. The only
unfair fight is the one you lose.
- Have a plan.
- Have a back-up plan, because the first one won't work.
- Have a back-up, back-up plan in case CentCom or SecDef finds the
first two plans "unacceptable".
- Use cover or concealment as much as possible. The only visible
target should be in your gun sights.
- Flank your adversary when possible. Protect your flank.
- Don't drop your guard.
- Always tactical load and threat scan 360 degrees.
- Watch their hands. Hands kill. (In God we trust. Everyone else, keep
your hands where I can see them).
- Decide to be aggressive ENOUGH, quickly ENOUGH.
- The faster you finish the fight, the less shot you will get.
- Be polite. Be professional. But have a plan to kill everyone you meet.
- Be courteous to everyone, friendly to no one.
- Your number one Option for Personal Security is a lifelong
commitment to avoidance, deterrence, and de-escalation.
- Do not attend a gunfight with a handgun, the caliber of which does
not start with a "4."
Army Rules for Gun Fighting
- See USMC Rules to gun Fighting.
- Add 60 to 90 days.
- Hope the Marines already destroyed all meaningful resistance.
Navy Rules for Gun Fighting
- Adopt an aggressive offshore posture.
- Send in the Marines.
- Drink Coffee and eat donuts.
Air Force Rules for Gun Fighting
- Kiss the wife goodbye.
- Drive to the base in your sports car.
- Fly to target area, drop bombs, (try not to hit the Canuks) fly back
to your home base.
- BBQ some burgers and drink beer in your back yard, and talk shit
about the Navy, Army and Marines.